The Elder scrolls chapter one; The Arena.



The Elder Scrolls: Arena is an open world epic fantasy action role-playing video game developed by Bethesda Softworks and released in 1994 for PC DOS. It is the first game in the Elder Scrolls series. In 2004, a downloadable version of the game was made available free of charge as part of the 10th anniversary of The Elder Scrolls series, but newer systems may require an emulator such as DOSBox to run it, as Arena is a DOS-based program.[1]

Like its sequels, Arena takes place in the continent of Tamriel, complete with wilderness, dungeons, and a spell creation system that allows players to mix various spell effects into a new spell as long as they have the money to pay for it. {| class="toc" id="toc" style="font-size:12px;border-top-width:1px;border-right-width:1px;border-bottom-width:1px;border-left-width:1px;border-top-style:solid;border-right-style:solid;border-bottom-style:solid;border-left-style:solid;border-top-color:rgb(170,170,170);border-right-color:rgb(170,170,170);border-bottom-color:rgb(170,170,170);border-left-color:rgb(170,170,170);padding-top:5px;padding-right:5px;padding-bottom:5px;padding-left:5px;"

Contents
[hide] *1 Gameplay
 * 2 Plot
 * 3 Development
 * 4 Reception
 * 5 Other Elder Scrolls Articles
 * 6 References
 * 7 External links
 * }

[edit] Gameplay
Outside the mages guild in the snowSee also: Gameplay of The Elder Scrolls seriesThe game is played from a first-person perspective.[2] Melee combat is performed by using the mouse, and dragging the cursor across the screen to attack. Magic is used by cycling through a menu found by clicking the appropriate button on the main game screen, then clicking the spell to be used, and its target. This makes playing as a mainly magic-using character quite difficult. The game world is very large. Players may explore outside cities into the wild. There they may find inns, farms, small towns, dungeons, and other places of interest. As the terrain was randomly generated[citation needed], it may be repetitive to some. It is not possible to reach other cities without using the fast-travel feature. Several hundred towns, dungeons, and NPCs are available.

Arena has been noted for its tendency to be unforgiving towards new players. It is easy to die in the starting dungeon, as powerful enemies can be encountered if the player lingers too long. This effect gradually disappears as the player becomes more powerful, and more aware of the threats that loom everywhere. Ken Rolston, lead designer of The Elder Scrolls III: Morrowind, says he started the game at least 20 times, and only got out of the beginning dungeon once.[3]

[edit] Plot
The Emperor, Uriel Septim VII has been imprisoned in another dimension (in a copy of the Black Horse Courier in The Elder Scrolls IV: Oblivion, this dimension is revealed to be a realm of Oblivion), and impersonated by Imperial Battlemage Jagar Tharn. The only way to bring him back is to find the eight pieces of the Staff of Chaos. After the pieces have been collected, the hero battles with Tharn in the Imperial City. Ria Silmane, just prior to the start of the game, is apprentice to Jagar Tharn. During his usurpation of the throne, Tharn is unable to corrupt his apprentice, and so he murders her.

Ria is able to hold herself together long enough to direct the player's character how to escape from slow death in the dungeons through a teleportation device called a "shift-gate." Past that point, she lacks the power to manifest physically, and appears to the player during dreams. The central quest requires the player to obtain various artifacts. Each time such an item is found, Silmane appears the next time the player rests, in order to provide the general location of the next such item. The events portrayed in this game would later on be known as "The Imperial Simulacrum."

Part of this story is found in Daggerfall, Morrowind, Oblivion and Skyrim within the book series "The Real Barenziah". The next game in the series is The Elder Scrolls II: Daggerfall, released in 1996.